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	<title>Comments on: Back in Boston&#8230;and more on the ULI Competition</title>
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	<link>http://www.imaginativeamerica.com/2009/04/back-in-bostonand-more-on-the-uli-competition/</link>
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		<title>By: Blair</title>
		<link>http://www.imaginativeamerica.com/2009/04/back-in-bostonand-more-on-the-uli-competition/comment-page-1/#comment-1553</link>
		<dc:creator>Blair</dc:creator>
		<pubDate>Tue, 07 Apr 2009 18:26:23 +0000</pubDate>
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		<description>Brent - 

This is the work flow we used for the images: 
1. CAD to design plan in 2D
2. 3D geometry was built up in Rhino
3. 3Ds Max to render buildings and building shadows
4. details all added in Photoshop

The perspectives of the station plaza and street relied heavily on Photoshop and really only used the model for the underlying geometry.  I would estimate that each perspective has 20-25 hours of work in Photoshop alone.

Hope that helps.</description>
		<content:encoded><![CDATA[<p>Brent &#8211; </p>
<p>This is the work flow we used for the images:<br />
1. CAD to design plan in 2D<br />
2. 3D geometry was built up in Rhino<br />
3. 3Ds Max to render buildings and building shadows<br />
4. details all added in Photoshop</p>
<p>The perspectives of the station plaza and street relied heavily on Photoshop and really only used the model for the underlying geometry.  I would estimate that each perspective has 20-25 hours of work in Photoshop alone.</p>
<p>Hope that helps.</p>
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		<title>By: Brent</title>
		<link>http://www.imaginativeamerica.com/2009/04/back-in-bostonand-more-on-the-uli-competition/comment-page-1/#comment-1552</link>
		<dc:creator>Brent</dc:creator>
		<pubDate>Tue, 07 Apr 2009 16:05:11 +0000</pubDate>
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		<description>Great job Blair.   Can you tell us what types of programs you all used to create the perspective renderings?</description>
		<content:encoded><![CDATA[<p>Great job Blair.   Can you tell us what types of programs you all used to create the perspective renderings?</p>
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